<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6809887210105056707</id><updated>2011-11-27T23:46:03.618Z</updated><category term='tetris'/><category term='guitar hero'/><category term='melee'/><category term='t shirts'/><category term='collectormania'/><category term='3D0'/><category term='donkey kong'/><category term='blu ray'/><category term='news'/><category term='atari'/><category term='metroid movie'/><category term='playstation 3'/><category term='free'/><category term='movie tie ins'/><category term='retro gt'/><category term='cartridge'/><category term='konomi'/><category term='HD'/><category term='competition'/><category 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term='motion control'/><category term='feature'/><category term='FPS'/><category term='boom blox'/><category term='play'/><category term='previews'/><category term='IR'/><title type='text'>Games Verdict</title><subtitle type='html'>Just simple and honest Reviews</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>27</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-6304093053216857028</id><published>2008-08-14T18:32:00.002+01:00</published><updated>2008-08-14T18:37:10.340+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='donkey kong'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='rise of the robots'/><category scheme='http://www.blogger.com/atom/ns#' term='bomberman'/><title type='text'>What game would you bring back?</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: 'lucida grande';"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;After a marathon session of gaming on my SNES, I began wondering what it would be like if some of the games from my childhood were remade on current-gen systems.&lt;br /&gt;&lt;br /&gt;Looking through my retro catalogue, I would love to see what an up to date version of some of the games would be like. Donkey Kong Country, Super Bomberman are among my favourites to see revitalised. Donkey Kong Country (DKC) on the SNES was revolutionary in terms of graphical prowess. Colourful level design and smooth 3D animation were a big part of what made DKC so great. But, in all honesty there hasn't been a decent DK game since - c'mon Donkey Konga hardly counts!&lt;br /&gt;Super Bomberman 2 was also a big part of my childhood. Simple, but addictive, gameplay proved great fun with a friend. I wasn't such a fan of the single player, but it was great boxing in a mate by throwing a bomb across the screen.&lt;br /&gt;&lt;br /&gt;I do wonder, though, whether the games would be ruined by simply being on the 360? Would the updated graphics actually show up the games for their faults? Perhaps DK wouldn't fare so well, but Bomberman could certainly do with a facelift.&lt;br /&gt;&lt;br /&gt;I would even enjoy seeing some crappy games being remade. Anyone remember Rise of the Robots and how it was supposed to revolutionise gaming? (Why does everything have to be revolutionary?) Well, it sucked! It sucked sooo bad! Yeah, sure, some of the graphics were pretty cool, but the gameplay was truly awful. The single player 'campaign' was boring, uninventive (oh no, not more robots gone bad) and too easy. The multiplayer was just as bad. You could effectively win the bout with the first punch by trapping your opponent on the edge of the screen and beating the crap out of 'em. Either way, I liked the style of the game - it had an edge about it. It could and should have been a better game. Seeing it on the PS3 would be like having a bagful of awesomeness...and a Dime bar cake.&lt;br /&gt;&lt;br /&gt;I could go on, but to be honest I can't be bothered. So what about you? What games would you like to see re-incarnated on the PS3? Would you like any retro games remade on the Wii with complementary motion controls? Comment away!&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-6304093053216857028?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/6304093053216857028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=6304093053216857028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/6304093053216857028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/6304093053216857028'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/08/what-game-would-you-bring-back.html' title='What game would you bring back?'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-946794988988539910</id><published>2008-05-25T22:50:00.001+01:00</published><updated>2008-05-25T22:52:27.263+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='movie tie ins'/><category scheme='http://www.blogger.com/atom/ns#' term='halo movie'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='metroid movie'/><title type='text'>A Pac-Man movie...you're kidding right?!</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;In the last few years there have been a shedload of movie-videogame tie ins. Most of these efforts have been lame. But as the video game industry has grown Hollywood has taken an interest - well more than it has in previous decades anyway. Various games are constantly rumoured to be 'in production' and then cancelled and then back 'in pre-production'. Sometimes it can be hard to tell whether these rumours have certified sources and are true or whether they're lies from die-hard fanboys. In recent years games like Halo, Metroid and Spiderman (oh wait...wrong way around; easily done!) have been cited as films in the works but then the movies never materialised. The latest rumour I've read about is a Pac-Man movie. Now I love Pac-Man, but this is ridiculous! How could you make a movie about a big, fat (assuming he'd be fat in 3D) yellow ball that eats pellets when his vocabulary consists of 'waka waka waka' - according to the original game at least!&lt;br /&gt;&lt;br /&gt;This got me thinking - would movies based on video games work? Would they be any good or is Hollywood just cashing in? And which video games would actually make a decent film?&lt;br /&gt;&lt;br /&gt;In terms of how much smaller the video game industry has been compared to the movies, it's surprising how many video games have been made into a feature length film. Who could forget Super Mario Bros., Mortal Kombat and Street Fighter? I could! A number of Pokemon, Resident Evil and Final Fantasy films have been made all with varying success. Perhaps one of the biggest franchises to make a successful transition was the Tomb Raider series. Looking at that list there haven't been many great video game movies.&lt;br /&gt;&lt;br /&gt;Perhaps as the industry has grown, and matured in many ways, we will see more sophisticated games becoming movies. Assassin's Creed, Bioshock, Devil May Cry, Gears of War, Metal Gear Solid, Kane &amp;amp; Lynch (please no! - don't want anyone giving poor reviews of that one!) and Prince of Persia are all in the pipeline. Apparently!&lt;br /&gt;&lt;br /&gt;Personally I'd like to see some more retro games being made into movie phenomenon. Pong anyone? It could be a more thrilling, gutsy version of 'Wimbledon' except without the puppy love. Although, we can keep Kirsten Dunst. Or how about a proper Mario movie? The plumber has moved on quite a lot since that original film not to mention his accent has changed. I reckon a decent animated film would suit Mario perfectly. Metroid has been the franchise that's recently re-surfaced as a potential movie with director Michael Bay apparently taking up the reins. Now wouldn't most of us want to see Samus in all her real life glory; suited or not? No?! Maybe it's just me then.&lt;br /&gt;&lt;br /&gt;What retro classics would you like to be seen made into a movie? Let us know by commenting below. Name the game and briefly outline a plot. We look forward to reading your ideas - you never know, it might get picked up on!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-946794988988539910?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/946794988988539910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=946794988988539910' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/946794988988539910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/946794988988539910'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/05/pac-man-movieyoure-kidding-right.html' title='A Pac-Man movie...you&apos;re kidding right?!'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-2030442772547917472</id><published>2008-05-01T08:40:00.005+01:00</published><updated>2008-05-01T08:53:33.227+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sonic'/><category scheme='http://www.blogger.com/atom/ns#' term='retrogt'/><category scheme='http://www.blogger.com/atom/ns#' term='mario'/><category scheme='http://www.blogger.com/atom/ns#' term='vintage'/><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='Jaguar'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='snes'/><category scheme='http://www.blogger.com/atom/ns#' term='dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='sega'/><category scheme='http://www.blogger.com/atom/ns#' term='3D0'/><title type='text'>What makes a game retro?</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;Anyone born before the PlayStation knows what gaming used to be like. Anyone born before the crash of the gaming industry (and the boom) in the 80s will have seen how rapidly games changed. While we are content with our PlayStation 3 consoles, Halo games and motion-controlled tennis, it’s easy to look back at the bygone ‘golden’ eras with a hint of jealousy, some regret and a lot of nostalgia. &lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;Many nostalgic objects that were considered unfashionable at some point can suddenly become popular and the masses surge to buy them. Think lava lamps, classic Mini’s or 60s designer chairs. None of these were an instant hit but have become popular in latter years. The same can and has happened to games. What may have been, at the time, quite good and enjoyable becomes super cool and 'retro' simply because it has aged or is distinct. This concept got me thinking. What makes a game retro? Is it just the age of a product? Does it need a unique design feature or furthermore does it need to be rare? The idea of retro is quite subjective, so I’ll give it my best shot at delving into what it is.&lt;br /&gt;&lt;br /&gt;If you ask people to name a retro game the likely answers would be: Pong, Space Invaders, Mario, Sonic and Street Fighter among others. A key factor linking these games is age. Although there have been newer renditions, the original iterations of these games/franchises are at least 15 years old. But why is it that something old and out of date would be so cool nowadays? A big part of it is  down to the generation game. Not the iconic game show presented by the legend Bruce Forsyth, but the idea of the passion for gaming continuing into adulthood. For example, children can't earn money for themselves. Partly because they're lazy but partly to do with slavery laws etc. As a result they rely on their parents to buy games for them leaving some kiddies deprived. (I can't actually prove that). But as these children grow older and move on with the industry, they end up having their own disposable income and as a result can purchase their own games. Think of all of the little ones who grew up in the 70s and 80s, now with cash in hand. As retro games are readily available in so many formats, (Xbox LIVE Arcade and the Wii's Virtual Console) it’s no wonder there has been a boom in sales as dads, uncles, brothers and sisters everywhere try to spark the nostalgic flame once again.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;Down to design?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;br /&gt;&lt;br /&gt;Retro status also depends on design. For instance, products and games often become retro because they have a particular style or are from a specific decade. Many things from the 60s and 70s are now considered retro yet at the time they would have been ‘normal’, futuristic or even unfashionable. Think back to the funky chair designs that were around. Swirly chairs and odd-shaped plastic products is all you can get now at IKEA it seems. Perhaps a game cannot be retro on its own but it has to be associated with a unique and interesting era. Again, this links with time and just a general feeling of nostalgia. You see, I grew up in the 90s thinking there was not much unique  or new going on, when looking back there was. The Internet really started to take off, everyone wore Nike or Adidas labels and the music stands out compared to today.&lt;br /&gt;&lt;br /&gt;So is it not the case with every era of gaming; that after a decade or so things become nostalgic or retro? &lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; font-style: italic;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;An 'age' old question&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;br /&gt;&lt;br /&gt;Speaking with the founders of Retro GT, makers of t-shirts with retro games designs, I discovered the whole area of retro gaming is a hot topic and one that is quite personal.&lt;br /&gt;&lt;br /&gt;Lawrence, who grew up in the 70s, has his own view on the debate:&lt;br /&gt;“Some think retro stops at 16-bit. Some believe the move to 3D (or textured 3D) is no longer retro. I personally go by how many generations have past, anything two generations or older is considered retro to me. That makes the PlayStation retro - many people will disagree but a lot of games that age do have a certain old-school kick to them. The PlayStation has its fair share of 2D games and crappy 3D does feel nostalgic. I don't think games have to be ancient to be retro though.”&lt;br /&gt;&lt;br /&gt;Going by that theory this generation of games won’t be considered retro for at least 10 years, if not more. A fair point well made though. It’s difficult to call something current and cutting-edge retro. It certainly fits with the definition of retro deriving from the Latin prefix ‘retro’ meaning backwards or in past-times. This is where we get the words retrospective, retrograde and now retrogaming.&lt;br /&gt;&lt;br /&gt;The idea of retro also conjures up the concept of vintage. Something that is vintage is often regarded as priceless, unique and ,most importantly, rare. Some of the most awful products and games ever conceived are seen as retro or vintage simply because there are so few to find. These are often the forgotten games or consoles that didn’t perform so well – Atari Jaguar, 3DO, Game Gear etc. Consoles or games that don’t perform well become notorious for that fact alone. Consider the Atari Jaguar; to this date it has sold 500,000 units…it released fully in 1994. Yet, as bad as it is, there can be a retro element attached to this machine because it was so bad.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;If at first you don't succeed...it's not so bad&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;br /&gt;There have been other consoles that didn't perform but live on almost entirely because they could not compete in the market. Examples would be the SEGA 32X, Saturn and Dreamcast. (it failed eventually). Poor SEGA!&lt;br /&gt;&lt;br /&gt;That brings me onto my next point. Does commercial success ensure that a console does not  ? If we consider that retro and vintage usually connotes a degree of rarity then consoles such as the Playstation 2 are not retro and won’t ever be. The Dreamcast will live on forever in history because it was always seen as the underdog. It started off well but eventually crumpled under the might of the PS2. However, there are some iconic games for that system such as Dead or Alive, Shenmue, Phantasy Star Online and more. The console itself may not be retro but if it had been successful commercially then would those games be as well remembered? There’s something attractive about games developed for a console that was a sitting duck. The guys at retro GT agreed:&lt;br /&gt;&lt;br /&gt;“It does seem to be the case that the less successful a console or computer system was in the good old days, the more it's worth on eBay and the more 'Uber Retro' you become for owning one.”&lt;br /&gt;&lt;br /&gt;However, using a theory of ‘commercial success = no retro’; that then counts out the SNES, Mega Drive and the Playstation. Most people would agree the SNES and Mega Drive have retro games and elements. The PlayStation also has it's fair share of iconic games. We cannot forget classic games such as Mario bros. Sonic or Crash Bandicoot. These were hugely popular games for successful consoles. On the flip side, Superman 64 was a truly awful game; one of the worst but it isn't really considered retro...is it? And what about the N64 – that certainly had a very distinct feel to the games? Titles such as Lylat Wars and Goldeneye. Quite ugly games, even at the time, but the jagged polygon effects somehow look and feel great. The irritating voice of Slippy will never be forgotten. Unfortunately!&lt;br /&gt;&lt;br /&gt;And then, take the Wii. The console is selling by the bucket load and they still don't have enough supply to meet demand. Because it isn't seen as a 'hardcore' gaming machine, does that mean it won't ever be retro? The console is stylish, different and it tries something new. It has possible retro features but I think the sheer volume of sales removes any uniqueness it once had. Yo Yo's were cool when they became popular again and you were the first to own one in school. Then everyone else in the playground has one and suddenly it's not so great.  It doesn't mean it's a poor console, I just don't think it will become retro.&lt;br /&gt;&lt;br /&gt;“It's in this generation that the lines start to blur. The ‘64 came at the end of 16 and 32-bit generation but the 3DO and Atari Jaguar which came earlier would likely be considered retro." says Gary. "I guess it's all a matter of taste and how much nostalgic value we place on certain machines.”&lt;br /&gt;&lt;br /&gt;It’s a valid point and that is where the difficulty lies. As stated before. Retro is very subjective – hence the article. What one person may regard as junk another sees as something to treasure. Illustrating my point exactly, Gary comments:&lt;br /&gt;&lt;br /&gt;“I'd perceive the original GTA to be retro nowadays, as well as the original Worms, Duke Nukem 3D, even to an extent, Quake...”&lt;br /&gt;&lt;br /&gt;It’s all a matter of perspective and one reason why this debate will continue to go on as each generation of consoles pass. But whatever it is, there is a marked difference between the games classed as 'retro' and those not, regardless of when they were made. Through the years some games, products and consoles have achieved this status. Some achieved it through superior or addictive gameplay, such as the original Donkey Kong or Mario Bros. Others achieved it through failure, think of the 3DO or Dreamcast. Some even gained retro status through causing pain and suffering to gamers, due to nausea and headaches; Nintendo's Virtual Boy.&lt;br /&gt;&lt;br /&gt;I think I have sussed one thing out. Retro games, for the most part, have tried something new and, depending on whether it succeeded or failed, have become either famous or infamous.&lt;br /&gt;&lt;br /&gt;Here's to the next 20 years of debate!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-2030442772547917472?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/2030442772547917472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=2030442772547917472' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2030442772547917472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2030442772547917472'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/05/what-makes-game-retro.html' title='What makes a game retro?'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-325473001939147137</id><published>2008-04-23T22:23:00.002+01:00</published><updated>2008-04-23T22:26:51.394+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mods'/><category scheme='http://www.blogger.com/atom/ns#' term='cartridge'/><category scheme='http://www.blogger.com/atom/ns#' term='konomi'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title type='text'>This is no ordinary NES cartridge</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_eI7LBPCtudo/SA-pXdsTcPI/AAAAAAAAABA/oYw8R5VQvjY/s1600-h/nes-console-on-a-chip-mod-20080422005753207-000.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_eI7LBPCtudo/SA-pXdsTcPI/AAAAAAAAABA/oYw8R5VQvjY/s200/nes-console-on-a-chip-mod-20080422005753207-000.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192555115954008306" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;There are many dedicated modders out there. We've seen some pretty cool stuff ranging from lighting systems to skins and many software mods. But this, for me, has to be one of the best.&lt;br /&gt;&lt;br /&gt;It's a complete NES system built into an original Mario Bros. cartridge. This majorly cool creation has been put together by 'Kotomi' - a french dude with a blog. He's obviously a dab hand when it comes to chips because managing to fit all the original circuitry into this cartridge would be near impossible. In this case, the chips are much smaller in order to cram it all in.&lt;br /&gt;&lt;br /&gt;It also houses all the essential components - controller ports in the carts mouth, power and reset buttons and AV composite jacks. This makes the 'console' fully functional.&lt;br /&gt;&lt;br /&gt;I don't know about you but I think this thing is wiki-mondo!&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-325473001939147137?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/325473001939147137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=325473001939147137' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/325473001939147137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/325473001939147137'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/04/this-is-no-ordinary-nes-cartridge.html' title='This is no ordinary NES cartridge'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_eI7LBPCtudo/SA-pXdsTcPI/AAAAAAAAABA/oYw8R5VQvjY/s72-c/nes-console-on-a-chip-mod-20080422005753207-000.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-8999329581923379610</id><published>2008-04-20T20:52:00.004+01:00</published><updated>2008-04-20T21:00:50.660+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='mega drive'/><category scheme='http://www.blogger.com/atom/ns#' term='snes'/><category scheme='http://www.blogger.com/atom/ns#' term='dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><title type='text'>What makes a game 'retro'?</title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;What exactly makes a game retro? Is it the design, is it commercial success or failure? Or is it simply subjective?&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;I've written a feature article looking into retro gaming asking if there is a retro formula.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;You can read it at www.thatvideogameblog.com . &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.thatvideogameblog.com/2008/04/20/what-makes-a-game-retro/"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Click here&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; to read it.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-8999329581923379610?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/8999329581923379610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=8999329581923379610' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/8999329581923379610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/8999329581923379610'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/04/what-makes-game-retro.html' title='What makes a game &apos;retro&apos;?'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-7272591187647118043</id><published>2008-04-17T13:27:00.002+01:00</published><updated>2008-04-17T13:43:01.421+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='head tracking'/><category scheme='http://www.blogger.com/atom/ns#' term='easter egg'/><category scheme='http://www.blogger.com/atom/ns#' term='spielberg'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='boom blox'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><title type='text'>No Head Tracking in Boom Blox</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Earlier this year it was revealed that Head Tracking would be included as an Easter Egg in the upcoming Boom Blox. The game, being developed by EA and none other than Steven Spielberg, would have included a separate feature that would allow players to 'move' around the levels and puzzles. This is done using the Wii-motes' infra-red capabilities and the sensor bar. As the player moves around the camera angle on the screen changes accordingly bringing a new 3D dimension to the game. &lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;If you need a better explanation then &lt;/span&gt;&lt;/span&gt;&lt;a href="http://uk.youtube.com/watch?v=Jd3-eiid-Uw"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;click here&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;However, EA have now announced they will not be including the Head Tracking feature stating: &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; "Head-tracking was something we considered including as an Easter egg in Boom Blox, however, we did not end up including it in the final version of the game."&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;It seems such a shame as Head Tracking is a promising feature that would add a new depth to many games. How cool would it be to move your head in order to look around the corner before taking a shot at your enemies in an FPS? &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I'm sure developers somewhere are working on it, so, hopefully the baton has been passed on and eventually we will see a Head Tracking feature implemented.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-7272591187647118043?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/7272591187647118043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=7272591187647118043' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/7272591187647118043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/7272591187647118043'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/04/no-head-tracking-in-boom-blox.html' title='No Head Tracking in Boom Blox'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-5265005366462047316</id><published>2008-04-09T13:35:00.006+01:00</published><updated>2008-04-09T13:49:03.986+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='melee'/><category scheme='http://www.blogger.com/atom/ns#' term='beat &apos;em up'/><category scheme='http://www.blogger.com/atom/ns#' term='smash bros.'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='brawl'/><category scheme='http://www.blogger.com/atom/ns#' term='release date'/><title type='text'>Super Smash Bros.- A winning game or will the Brawl be reduced to tears? (UK short review)</title><content type='html'>&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;It's a matter of weeks before the UK release of Super Smash Bros. Brawl. Lucky gamers outside Europe have already had their grubby hands on the sequel to Melee much to the envy of everyone else. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Luke Kerrison&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; is one of those lucky guys and, in his pity, kindly decided to give us a short review of the upcoming fighter. Here are his thoughts:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=" "&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="  "&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;"I just recently purchased a Wii whilst in the US. There were a number of games I wanted but I instantly had to get the greatly hyped game Super Smash Bros. Brawl. It's the sequel to the monster hits Super Smash Bros. on the N64 and Super Smash Bros. Melee on the GCN. I have to admit when I bought the copy I was unsure whether Nintendo would be able to improve on Melee. To a degree I anticipated the same game with extra characters and stages but I'm happy to admit I was wrong. Super Smash Bros. Brawl is easily the best game on Wii so far.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;br /&gt;Brawl does share a lot of common ground with Melee, but no more than any sequel does. So what's new?&lt;br /&gt; &lt;br /&gt;Lets start with the basics: the graphics. Nintendo went all out on Brawl to make the stages and characters look as amazing as they possibly could. There are some areas which could have used work, but these are very minor areas. It isn't so much the graphics or presentation but minor glitchy errors in the animation (like a characters foot being inside another character as they lay on the ground). However, this is a very minor detail and, unless you're a stickler for small things like this amidst a brawling battle, it won't bother you and most people won't even notice. The moves are more fluid than in melee and the final smash animation is simply beautiful.&lt;br /&gt; &lt;br /&gt;The sound is, as we've come to expect, perfect. The music offers not only brand new songs, taken from the latest iterations of Ninty games, but it also provides all the music from the original Super Smash Bros. and Melee. As you've probably guessed there is next to no voice acting (VA) in this game. There isn't really much need for it here but the VA provided is more than enough to satisfy.&lt;br /&gt; &lt;br /&gt;The controls are very tight and responsive. If you've played Smash Bros. before then this won't be new ground for you. Brawl does offer up four controller options – Wiimote/Nunchuck, traditional Wiimote, Classic Controller and the Gamecube controller. The Wiimote and Nunchuck control scheme is different, and takes some time getting used to, but it works well. Veterans of the game may find themselves switching back to more traditional control methods though.&lt;br /&gt;&lt;br /&gt;Some things have remained the same, such as the A button being the melee attack and the B button being a special. (which changes if you hold a directional button). In fact the only two real differences are the jump action being replaces by the C button and the old shield (used by holding L) has been removed. My only complaint about the controls is the simple fact that it doesn't use the Wiimotes motion sensitive abilities at all. Kinda takes away the whole point of the console in some ways but if it means a quality, responsive game then I guess it's a sacrifice needed to be made.&lt;br /&gt;&lt;br /&gt;The gameplay makes up for the lack of Wiimote usage. Brawl introduces many new characters including SEGA's plucky mascot Sonic and Sony's top spy Snake. (Even though Snake originally made his bed at Nintendo anyway). All the characters handle basically the same with each character having unique abilities and strengths. This keeps the basic controls simple but ensures there are different reasons to pick each fighter. It also makes it easy to pick up and play. There is now a create a stage option in which you choose the background, the floor, the obstacles, the music and the stage name. This mode is a bit limited and hard to get used to but it's a nice feature to use occasionally. There is also a new mode to earn trophies by shooting your coins at targets (and the trophies themselves) which is far more fun than Melee's lottery machine. Classic Mode is of course present and hasn't changed, but hey, why would they? That's why it's called 'Classic Mode'. Event mode is still around with new err...events. With each more fun than the last it's well worth playing. Target test and the  homerun contest also make comebacks; both are very good and fun additions.&lt;br /&gt;&lt;br /&gt;So previous modes have been kept with new additions. The only new mode is the 'Campaign' - The Subspace Emissary. There's plenty to do in the game but a campaign mode is just what the series needed. Subspace Emissary as a new mode offers an extreme difference. It contains your typical Nintendo storyline. Super Smash Bros. land is under attack by a mysterious Ancient Minister and his lackies - not too complex but fun. The goal in each level is to fight your way to the end of the stage and reach the next boss. An interesting note is that some defeated enemies transform into Trophies in this mode and there are also other trophies and goodies to find hidden throughout the stages. The boss battles are great and at just the right level of difficulty to keep you interested and challenged but not to the point where you begin to self harm. Personally I think this game's worth the money just for this mode.&lt;br /&gt;&lt;br /&gt;Overall, I'd say this game does what many thought impossible - it makes Melee look like a piece of trash. Well, maybe it's not quite that good, but regardless it is better than melee in everyway possible and I think it's a must buy for Wii owners. If you have a Wii and don't have this game, GET IT asap! If you don't have a Wii but love melee - get a Wii and then get it! Brawl will provide you with endless hours of fun whether you've got lots of friends to trash or if you're a larry then don't despair, there's plenty here to keep everyone entertained."&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana; font-size: 10px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana; "&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;9.5/10&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana; font-size: 10px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-5265005366462047316?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/5265005366462047316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=5265005366462047316' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/5265005366462047316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/5265005366462047316'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/04/super-smash-bros-winning-game-or-will.html' title='Super Smash Bros.- A winning game or will the Brawl be reduced to tears? (UK short review)'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-7048433998272642709</id><published>2008-04-05T11:45:00.004+01:00</published><updated>2008-04-05T11:56:07.660+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='destructable'/><category scheme='http://www.blogger.com/atom/ns#' term='screenshots'/><category scheme='http://www.blogger.com/atom/ns#' term='environments'/><category scheme='http://www.blogger.com/atom/ns#' term='red faction: guerilla'/><title type='text'>Red Faction: Guerilla screenshots</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Last month we posted about the third installment in the Red Faction franchise. You can read that post here: &lt;/span&gt;&lt;/span&gt;&lt;a href="http://gamesverdict.blogspot.com/2008/03/red-faction-guerilla.html"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;http://gamesverdict.blogspot.com/2008/03/red-faction-guerilla.html&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Screenshots of the upcoming game have been released. The fully destructable environments look promising as well as the graphical detail. You can view the screens here: &lt;/span&gt;&lt;/span&gt;&lt;a href="http://uk.media.pc.ign.com/media/142/14235421/imgs_1.html"&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;http://uk.media.pc.ign.com/media/142/14235421/imgs_1.html&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-7048433998272642709?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/7048433998272642709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=7048433998272642709' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/7048433998272642709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/7048433998272642709'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/04/red-faction-guerilla-screenshots.html' title='Red Faction: Guerilla screenshots'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-7477470303502962951</id><published>2008-04-03T20:31:00.004+01:00</published><updated>2008-04-08T17:53:19.095+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='sega'/><category scheme='http://www.blogger.com/atom/ns#' term='dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Virtua Tennis'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Virtua Tennis – Short Retro Review (Dreamcast)</title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;Last month I re-gained the use of my Dreamcast after managing to get hold of the AV cable I'd lost. (&lt;a href="http://gamesverdict.blogspot.com/2008/03/dream-on.html"&gt;you can read that post here&lt;/a&gt;). I even picked up two controllers for a quid each – this means Fur Fighters is a must buy now. Ever since my consoles reincarnation I've been playing Crazy Taxi and Chu Chu rocket endlessly. But the one game I've not been able to keep away from is Virtua Tennis. I've 'virtually' completed the game now so it seems appropriate to post a retro review.&lt;br /&gt;&lt;br /&gt;Virtua Tennis made it's debut in 1999 in the arcades. It was a decent game then but in 2000 it was ported to the Dreamcast – things got a whole better. There were added modes, players and various other things. At the time though that didn't matter; the fact that Virtua Tennis could be played in peoples' homes was smashing. (okay, no more puns I promise).&lt;br /&gt;&lt;br /&gt;Once you've put the disc in you'll notice that loading times are almost non-existant. As you enter the main menu Sega's style is all over it. You're greeted with “Virtua Tennis” spoken by that legendary corny american accent guy – what is his name?! Some more corny music soothes you in the background while you decide what you want to play. Arcade mode is what it says on the tin...an arcade mode. You simply pick a player and rally through five rounds each progressing in difficulty. And this is part of the beauty of Virtua Tennis. It's simple. But I will get onto that in a bit.&lt;br /&gt;&lt;br /&gt;You can also choose an exhibition match. This allows you to set the rules. You can play singles or double, against the AI or against human opponents. Four human player doubles is great fun. You can also decide the number of games and the difficulty setting. Again, no GCSE's required here.&lt;br /&gt;&lt;br /&gt;Then we come to the defining moment in Virtua Tennis. The icing on the cake. The piece de resistance...The World Circuit. The game is good already but this mode makes it great. It ensures you come back for more. World Circuit is basically a campaign/career mode. You select a player right from the start to use during the whole thing. A few stages around the world are opened up to get you started. Your aim is to climb up the ranks to number one in the world by completing these stages. For instance, the 'Old English Championships' (a.k.a Wimbledon) is available from the start along with some others. There are also some 'training' stages which are essentially mini-games that don't really help with your skills but add something different. A combination of winning tournaments and completing the training stages will see existing stages level up in difficulty, until you complete them, while unlocking new stages, opponents and shops. Shops allow you to buy new gear, stadiums, tennis players as well as new strings and an energy drink. The last two items seem pointless and tacked on but it's about the only negative with this game.&lt;br /&gt;&lt;br /&gt;The learning curve and difficult is well shaped. As you progress and get better at the game so do the opponents which is nice as you'll always have a challenge but at the same time knowing you can beat it.&lt;br /&gt;&lt;br /&gt;The gameplay in Virtua Tennis is brilliant. It only utilises two buttons (normal hit and lob) on the controller as well as the analog stick but this works well. The game decides whether a smash is appropriate or not depending on the height. Anything more than that and you wouldn't be able to concentrate on your shots. Besides, this style is more realistic. A real world tennis player does not need to think about how to hit a shot. He knows the basics and therefore he just concentrates on where he wants the shot to go. This is exactly how Virtua Tennis works. In this way it is very tactile. You must place your shots correctly in order to win. One wrong hit and you've no chance. This always keeps you on your toes especially against the stronger opponents.&lt;br /&gt;&lt;br /&gt;The graphics and detail in the game were very impressive at the time and to be honest it's still great now. Well animated players, animated crowd, active ballboys and officials (they all move their heads etc), detailed stadiums, great sound effects as well as the different courts affecting gameplay. Although, I did think the players looked unusually fat in this game.&lt;br /&gt;&lt;br /&gt;Downsides with the game...hmmm I honestly can't think of any. If there are you'll miss them since the game will have you hooked. If you have a Dreamcast then no doubt you already own this; if not then I advise you to go get one and buy Virtua Tennis while you're at it.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;8.5/10&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-7477470303502962951?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/7477470303502962951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=7477470303502962951' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/7477470303502962951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/7477470303502962951'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/04/virtua-tennis-short-retro-review.html' title='Virtua Tennis – Short Retro Review (Dreamcast)'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-2642415162655918357</id><published>2008-04-02T16:38:00.005+01:00</published><updated>2008-04-02T22:13:18.778+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='study'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><title type='text'>Games make you chill with the still...apparently</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;According to a study by Middlesex university, playing video games can actually help relax people. &lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;The study took (they actually abducted people) 292 people between the ages of 12 and 83 - plonked them in front of World of Warcraft for 2 hours and analysed the results. Most stated they felt calmer after playing. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Heading up the study, Jane Barnett commented: "There were actually higher levels of relaxation before and after playing the game, as opposed to experiencing anger, but this did very much depend on personality type."&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;So what on earth was the point in the study? This has just proved that we are all different. I would expect that after 2 hours sitting down doing anything, you would feel tired and therefore slightly more relaxed. Again, it depends on the person. Isn't that why we all have different hobby's and unique ways of relaxing. What works for one person might not work for someone else. So, to suggest video games make you happy, relaxed or angry is pointless - it depends on the character. Some people are easily irritated while others find gaming relaxing and enjoyable. It's the difference between taking things too seriously and enjoying a game for what it's supposed to be...entertainment. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I look forward to more pointless and subjective studies.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-2642415162655918357?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/2642415162655918357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=2642415162655918357' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2642415162655918357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2642415162655918357'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/04/games-make-you-chill-with.html' title='Games make you chill with the still...apparently'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-2593278728169486365</id><published>2008-03-31T20:14:00.005+01:00</published><updated>2008-03-31T20:52:08.901+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opinion'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='rubbish'/><category scheme='http://www.blogger.com/atom/ns#' term='wii ware'/><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><category scheme='http://www.blogger.com/atom/ns#' term='live arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='console'/><title type='text'>Too commercialised - Why I think consoles are rubbish?</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;After browsing the net looking at what games are due to come out I notice a trend. Nearly all of the games were the same for each console. Now this is something I've noticed before but now I'm fed up.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;First Person Shooters, First Person Shooters, War Game, First Person Shooter with some strategy thrown in, more shovel-ware...it goes on and on. The 360 and PS3 are just full of First Person Shooters (FPS)  or some other shooter and racers - Gears of War, Call of Duty 4, Rainbow Six 15: let's have it on the Falkland islands to make it interesting, Army of Two, Medal of Honour, Counter Strike, Halo, Quake, Unreal Tournament. I realise these games have slight variations in style and storyline but not a whole lot. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;The Wii is no better - arguably worse. Apart from a handful of titles the rest of the Wii's library is full of copycat shovel-ware and shallow tacked on motion controlled ports. There was hope that with less focus on graphics and more on gameplay the Wii would actually fuel innovation. Things started promising with Wii sports - yes a casual game but nonetheless it showed perfectly what the console could do. Yet, ever since we've had hardly anything to spend our hard earned cash on. In fact some of Nintendo's best franchises don't utilise motion controls that well if at all; Mario Kart Wii (allegedly) and Super Smash bros.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I played a number of upcoming shooters on the 360 and PS3 at play.com live but none seriously impressed me. Haze was good but still nothing new. Every game promises to deliver a 'new element' or 'a degree of realism never seen before' and each time they usually manage to do this...so what?! Big deal if some bushes catch on fire, whoopee if buildings are damaged when a great whacking bomb just exploded. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I want games that are new, different and interesting. Don't get me wrong -  I enjoy FPS games etc but I'm fed up of the sheer amount. You buy one and you've essentially bought them all. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Things are looking up though. With planned services such as Wii Ware and the already existing Xbox Live Arcade we could see innovation come from smaller developers as they get a chance at the big time. Maybe we'll actually see decent use of the hi-def consoles power other than graphics and perhaps we'll see intuitive use of the wii-mote for games with new concepts. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I think big developers and publishers have ruined the industry to an extent. Just when things were getting interesting. We see a lot innovation on the net where not much processing power is available or nifty controls, just a mouse and keyboard, flash and some lateral thinking from hobbyists and small development teams. Some games have had phenomenal success over the net with games such as 'Defend your Castle'. A simple game where you must defend your castle by clicking and chucking the enemy stick men in the air. (There are other elements but that's the general idea). Defend your Castle is even making it's way to Wii Ware.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I really hope the industry wakes up, takes some bold decisions to make some genuinely different and interesting games. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-2593278728169486365?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/2593278728169486365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=2593278728169486365' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2593278728169486365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2593278728169486365'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/too-commercialised-why-i-think-consoles.html' title='Too commercialised - Why I think consoles are rubbish?'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-442223433214751108</id><published>2008-03-29T17:44:00.002Z</published><updated>2008-03-29T17:47:26.407Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='football'/><category scheme='http://www.blogger.com/atom/ns#' term='motion control'/><category scheme='http://www.blogger.com/atom/ns#' term='IR'/><category scheme='http://www.blogger.com/atom/ns#' term='pro evo wii'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='control scheme'/><title type='text'>Pro Evo Wii - Full Review</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;It’s easy to dismiss the Wii and cast it aside. The console has been so popular, not only amongst gamers, but also with ‘non-gamers’. With popularity come a lot of issues – the main one being third party developers cashing in on the Wii with awfully conceived and poorly designed games. These usually have some waggle controls tacked on to give the impression of some effort when in reality barely any human input is to be seen.&lt;br /&gt;&lt;br /&gt;As a result of this, so called, shovel-ware the Wii is slated as a casual gamers console only with very few killer titles for the hardcore audience. While Nintendo fans know this isn’t true, not with the likes of Mario and Metroid, no one can deny that third party support hasn’t been great. In fact, the features that brought the original hype of the Wii seem to have forgotten. Apart from first party titles and a few others there have not been many innovative implementations of the wii-mote.&lt;br /&gt;Well, hopefully that is starting to change.&lt;br /&gt;&lt;br /&gt;I present to you…Pro Evolution Soccer 2008 Wii! Or PES for short. If you’ve the first impressions then you’ll know I like this game. After playing it some more I’ve decided that I love this game! Who needs Fifa when you have this? Seriously, Fifa 08 did nothing for the Wii. The party mode was a waste of time and I’m glad PES doesn’t condescend to Wii owners as if we’re all a bunch of kids. No offence kids.&lt;br /&gt;&lt;br /&gt;Let’s start with the defining feature of PES Wii and how it’s changed football games on the console forever. When I heard about the control scheme I was initially sceptical. How was pointing at the screen and moving players realistic? But then again, how is tapping some buttons realistic?&lt;br /&gt;&lt;br /&gt;PES Wii takes a step back and uses a team led approach. Rather than controlling just one player you can direct multiple players simultaneously. The controls are strange at first but simple. When you’re on the ball you click and drag the player in the direction you want to go. You can also use the analogue stick but this is limited to jogging. Usually when using the click and drag system the analogue stick acts as various skill techniques etc depending on the direction you push. Click and drag works extremely well, it’s very responsive and allows you to point exactly where you want to go. At the same time you can select players off of the ball and, using the same click and drag system, direct them to move into space.&lt;br /&gt;&lt;br /&gt;This is one of the highlights of the game and it completely changed the way you think about football as well as the way you play. The matches suddenly become a lot more tactile, choosing your passes carefully and waiting for the precise moment to unleash your deadly through ball rather than just blistering down the sidelines. (Although that is still an option). You can choose to manually move a player into space or as you’re dragging the player in possession you can also click B in any space and the nearest player will move to intercept. However, this is not always as effective. One-two passes are also available. This is done via the same method but without letting go of the A button. The system is great for deceiving the opposition but making runs to pull away defenders or sending players surging into the box as you send in a cross.&lt;br /&gt;&lt;br /&gt;These elements are the best parts of PES Wii because at any moment your defence, or the opponents, can be ripped apart. In that way it is much more like real football – a goal can come out of nowhere. There is one minor gripe about the controls in Pro Evo and that’s the defensive side. There are no real options for defending. As with attacking you take a team approach selecting players to man mark or dragging them to cover vulnerable areas. However, this style of defending is too indirect. The players feel slow and sluggish when it comes to tackling giving an unfair advantage to the attacking team. Of course, the same applies to the opposition when you’re attacking but nonetheless it slightly dampens the achievements by Konami on the control front. In ‘panicky’ situations where your own box is flooded with players it becomes very difficult to take hold of one player to make a tackle. Instead you’re left attempting to man mark every player in the hope you can get close enough to execute a slide tackle. The slide tackles themselves are fine (done by holding Z and shaking the nunchuck) but it’s getting close enough that’s the problem. Hopefully Konami will address this by taking a more direct approach or making the AI of the defenders that bit more intelligent in the next version.&lt;br /&gt;&lt;br /&gt;That said there are hardly any other issues. Besides, attack is the best form of defence. Everything else is pretty straightforward once you get used to it. Shooting is done by shaking the nunchuck or the wii-mote to perform a chip. It may seem clumsy but considering how much you need to concentrate elsewhere on the pitch…it makes sense. The training mode is nicely designed easing players into the new control scheme with a good learning curve. Once you know the basics it is up to you to implement the new system and make it work. I.e. it’s down to your own skill, sweat and blood…but mostly sweat.&lt;br /&gt;&lt;br /&gt;The initial training mode teaches you the basics. After this you must start the Champions Road mode to learn new tips and tricks. This mode is what will keep you coming back. You pick either a team like ‘Man Red’ (guess they still don’t have the licenses), pick a made up team and edit the kit etc or start from scratch. Not having licensed teams has no bearing on the game at all – as soon as you start playing you’ll forget which team you are anyway. In Champions Road the idea is simple: Enter the tournaments and leagues, win them, unlock more tournaments around the world and win those.&lt;br /&gt;&lt;br /&gt;Along the way your players attributes increase with experience. Once their ‘bar’ has filled up you can allocate new experience points in basic skills or special skills. You also have a great degree of control over player positions and formations. Using the wii-mote you can ‘grab’ the player caricatures and move them into the desired position. This allows for greater control of your team’s tactics and style of play. As well as this, when you beat a team you can add some of their players to your team. You do not know which player you’ve picked until you choose one but it’s an interesting way of building up your squad. You’ve just thrashed your opponents and now you rub salt into the wound by nabbing their best players – nice! As you progress different missions become available to complete in each match such as ‘Complete 3 short passes’ or ‘Have 10 shots on target’. By completing these you earn the right to pick more players from beaten opponents, choosing players of higher ability (based on a star rating) and more.&lt;br /&gt;&lt;br /&gt;The online mode, while basic, works perfectly. As with most other online games for Wii you can choose either a friend match or a free match with random opponents. In my online matches there was no lag at all. The only problem I had was within 30 seconds I had a player sent off, went down two goals, and came back by two only to have my keeper sent off. Made the match interesting though. There are no league tables or ranking systems here. As a result you lose the competitive reason to return online but if you’re no good then it’s nice not to have to bother with it all. However, I do think Konami should include this feature next time round. There is also normal match mode in which you can compete with the computer or a friend.&lt;br /&gt;&lt;br /&gt;The graphics of this game are mixed. It’s obviously not as good as its hi-def cousins but overall it’s okay. Player models are good, well animated but perhaps a little scary. It seems all the players have an abnormal amount of freckles and wrinkles. The opening sequences and stadiums are well animated. The pitch is as you’d expect…green; but suffers from some bizarre texture issues which appear in replays mostly. I have no idea what it is, whether it only occurs on an HDTV or what. All in all there’s nothing special here. But as I said before, none of it matters once you start playing.&lt;br /&gt;&lt;br /&gt;Konami have done a great job here. Finally someone else has bothered to put the Wii’s functions to good use and implement them. After a few games it feels natural to play this way and I wouldn’t go back to a traditional pad/control scheme. In fact that would feel weird now. A few minor gripes here and there but these don’t detract from the experience at all. Definitely buy this game if you’re a footie fan – if you aren’t you’d still enjoy it. I’m sure future iterations will improve on an already great game.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;9/10&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-442223433214751108?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/442223433214751108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=442223433214751108' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/442223433214751108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/442223433214751108'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/pro-evo-wii-full-review.html' title='Pro Evo Wii - Full Review'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-4537536908222628538</id><published>2008-03-28T12:43:00.007Z</published><updated>2008-03-28T14:00:06.715Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='football'/><category scheme='http://www.blogger.com/atom/ns#' term='motion control'/><category scheme='http://www.blogger.com/atom/ns#' term='IR'/><category scheme='http://www.blogger.com/atom/ns#' term='pro evo wii'/><category scheme='http://www.blogger.com/atom/ns#' term='fifa'/><title type='text'>Pro Evo - First Impressions</title><content type='html'>&lt;div align="left"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;Well, I picked up my copy of Pro Evo Wii this morning. I have to say that, while I've been looking forward to getting a proper football game on Wii, I was also skeptical about how good it actually was.&lt;br /&gt;&lt;br /&gt;After some training and a couple of games, my initial skepticism has gone and overwhelming joy has replaced it. These are just initial thoughts (a full review soon) but Pro Evo Wii is a masterpiece as far as I can tell. There has never been this degree of accuracy in a football game ever. I don't care how good Fifa of PES is on 360 etc...this is better!&lt;br /&gt;&lt;br /&gt;Almost all controls are through the wii-motes Infra Red (IR). This works perfectly. Selecting players, man marking, dribbling, one-two movements, through balls, crosses, movement into space...it's all done via IR. Weird to get used to at first, the game's training camp is well crafted to initiate players into this new style of play. The basics are there as well as more complicated manouevres opening up as you progress through the game.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;Playing a match was brilliant. Scoring a goal was just pure joy!It finally felt like I'd taken control, executed the play and finished with a well placed goal. You begin to think more about the play and set pieces because now you have full control. In other games, you hope that the AI moves into space, you hope they man mark properly. Now, we have no excuse - "I didn't want the pass to go there", "The through-ball wasn't supposed to be there?!" No more can we use these as reasons for missing a glorious opportunity because we have pin-point accuracy.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;Full review soon...but one thing is for sure - you need to get this game!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-4537536908222628538?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/4537536908222628538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=4537536908222628538' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/4537536908222628538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/4537536908222628538'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/pro-evo-first-impressions.html' title='Pro Evo - First Impressions'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-1367466474181711403</id><published>2008-03-26T18:37:00.008Z</published><updated>2008-03-27T12:42:43.554Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='competition'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='free'/><category scheme='http://www.blogger.com/atom/ns#' term='wii giveaway'/><category scheme='http://www.blogger.com/atom/ns#' term='win'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='free wii'/><category scheme='http://www.blogger.com/atom/ns#' term='mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='hitman&apos;s life'/><title type='text'>Win a Nintendo Wii with 'Hitman's Life'</title><content type='html'>&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;If you want a Nintendo Wii but can't get hold of one or you simply don't have the money - then do not fear!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Hitman's Life is offering users the chance to win a Nintendo Wii! There are two up for grabs.&lt;br /&gt;&lt;br /&gt;To enter and have a chance of winning this fantastic console then go to:&lt;br /&gt;&lt;a href="http://www.hitmanslife.com/competition.php"&gt;http://www.hitmanslife.com/competition.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Follow the instructions and you could be swinging that wii-mote in no time.&lt;br /&gt;&lt;br /&gt;Hitman's Life is a free MMORPG. Sign up and work your way through the ranks of 'The Company' to become the best hitman around. You have the ability to be a leader and create your own hitman company to drive to the top or can equally join other companies to help build an unstoppable empire. Perform Hitjobs, collect cash and purchase weapons along the way of attacking your enemies to help build up respect. Always keep an eye on your friends and employers!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-1367466474181711403?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/1367466474181711403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=1367466474181711403' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/1367466474181711403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/1367466474181711403'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/win-nintendo-wii-with-hitmans-life.html' title='Win a Nintendo Wii with &apos;Hitman&apos;s Life&apos;'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-8012378978502095207</id><published>2008-03-24T20:46:00.003Z</published><updated>2008-03-24T21:03:37.813Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='online'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='downloadable content'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><title type='text'>Rock Band...Wii</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;No, the UK release date has not been confirmed...unfortunately. But Rock Band Wii has been on the cards for a while. Today, the cards have been put on the table and the US release of Rock Band has been confirmed for June. However, it seems some of the cards along the way have been lost. (see what I did there)&lt;br /&gt;&lt;br /&gt;How do we know this? Well, here come the dreaded words from a representative for Harmonix: "The feature-set is a lot closer to the PS2 version of Rock Band which was also developed by Pi Studios". Those are words no Wii owner ever wants to hear. It basically means milked down version.&lt;br /&gt;&lt;br /&gt;It appears the Wii version will ship without downloadable content or online play - two major features of the 360 and PS3 compatriots.&lt;br /&gt;&lt;br /&gt;I find this extremely baffling. Why on earth would they exclude this feature? Yes, yes I understand about family play, casual gamers etc but do they really think that they can do without these key features. Suppose people get bored of the tracklist? Normally they could buy more but ohh no, not on the Wii. Suppose the family has gone out and there are no 'casual' friends on hand; maybe, just maybe a player would want to battle online?&lt;br /&gt;&lt;br /&gt;It's completely pointless to eliminate these features from the Wii. It's perfectly capable. They need to expand Nintendo's online library not limit it. I want to see more innovation in Wii games such as Konami's Pro Evo.&lt;br /&gt;&lt;br /&gt;Anyone else? Add your comments&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-8012378978502095207?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/8012378978502095207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=8012378978502095207' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/8012378978502095207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/8012378978502095207'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/rock-bandwii.html' title='Rock Band...Wii'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-6855329027882734135</id><published>2008-03-24T18:21:00.001Z</published><updated>2008-03-24T18:32:19.663Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='rainbow six'/><category scheme='http://www.blogger.com/atom/ns#' term='tom clancy'/><category scheme='http://www.blogger.com/atom/ns#' term='endwar'/><title type='text'>World War 3 is on it's way</title><content type='html'>&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;After a weekend of relaxing, nearly completing Virtua Tennis and eating a lot of cake; I've been reading reviews and watching videos of Rainbow Six Vegas. Along the way I came across End War - another game from the Tom Clancy franchise. The trailer and in-game footage is impressive and I have to say the storyline, although nuclear war is nothing new, intrigues me. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;Check out the trailer here: &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.eurogamer.net/tv_video.php?playlist_id=7920&amp;size=large"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;http://www.eurogamer.net/tv_video.php?playlist_id=7920&amp;amp;size=large&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-6855329027882734135?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/6855329027882734135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=6855329027882734135' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/6855329027882734135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/6855329027882734135'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/world-war-3-is-on-its-way.html' title='World War 3 is on it&apos;s way'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-8849650280731002722</id><published>2008-03-21T16:48:00.006Z</published><updated>2008-03-21T22:16:25.351Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='AV cable'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation 2'/><category scheme='http://www.blogger.com/atom/ns#' term='dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Crazy Taxi'/><category scheme='http://www.blogger.com/atom/ns#' term='Virtua Tennis'/><category scheme='http://www.blogger.com/atom/ns#' term='graphics'/><title type='text'>Dream On!</title><content type='html'>&lt;span style="font-family:verdana;font-size:85%;"&gt;The last couple of days have been good...no great! Aside from scoring a truly awe-inspiring goal at football this week I managed to purchase a Dreamcast AV cable.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Perhaps not the news you were expecting but nonetheless it is a historic week. When the Dreamcast released in the UK I was one of the first to jump of the bandwagon. After the downfall of the Saturn, and plumping for a Playstation instead, I was ready to forgive SEGA and once again have them grace my home with their console. This time I was not disappointed. By the time the Playstation 2 had been released, the Dreamcast was a bargain. I only paid £140 for mine minus the games. With brilliant graphics, decent games to look forward to, and pioneering online play, it seemed like the obvious choice. However, this sadly was not to last. Soon after, Sony took over the world and banned production of the SEGA Dreamcast...well, they couldn't compete actually. The lack of games for the Dreamcast and the sheer volume of PS2's sold, with the Gamecube and Xbox on the way, the console was doomed. &lt;a href="http://www.yankidank.com/gallery/albums/art/Dreamcast.sized.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand" alt="" src="http://www.yankidank.com/gallery/albums/art/Dreamcast.sized.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;That is the short story of the Dreamcast. But even after, I refused to give into the corrupted powers of Sony. I continued to play my Dreamcast; I couldn't get enough of Crazy Taxi, Sonic or Virtua Tennis. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Then as I moved house, errgen, I lost the AV cable and have never been able to find one in stores ever since. Until now! The kind assistant at Gamestation looked high and low for an AV cable and he found one! I purchased it for a measley 99p. Blowing the dust off the console, I readied myself for what was approaching. A good old drive around on Crazy Taxi, a head to head on Virtua Tennis and some challenging puzzles from ChuChu Rocket. For the moment I have forsaken my PC, pool table and Wii for this humble, yet underrated console.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Buy a Dreamcast now...and may it long live on!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-8849650280731002722?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/8849650280731002722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=8849650280731002722' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/8849650280731002722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/8849650280731002722'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/dream-on.html' title='Dream On!'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-3711839906953015655</id><published>2008-03-20T11:06:00.006Z</published><updated>2008-03-21T22:18:01.379Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='street fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='collectormania'/><category scheme='http://www.blogger.com/atom/ns#' term='spectrum'/><category scheme='http://www.blogger.com/atom/ns#' term='t shirts'/><category scheme='http://www.blogger.com/atom/ns#' term='retro gt'/><category scheme='http://www.blogger.com/atom/ns#' term='atari'/><category scheme='http://www.blogger.com/atom/ns#' term='commodore 64'/><category scheme='http://www.blogger.com/atom/ns#' term='sci-fi'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>A 'Misspent' youth isn't such a bad thing after all!</title><content type='html'>&lt;span style="font-family:verdana;font-size:78%;"&gt;&lt;strong&gt;Collectormania – A haven for sci-fi fans, geeks and nerds arguably, but with movie and TV stars, Lightsabres, cool collectibles and manic memorabilia this is anything but a ‘sad’ day out. On the back of the many stalls at the event are real life businesses born out of childhood fantasies. I spoke to Gary Stanton, co-founder of Retro GT, to find out more.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I had never been to a ‘Collectormania’ event before. The mere thought of everyone else dressed up as Stormtroopers and Klingons made me feel out of place. However in the pursuit of inspiration (and a Krispy Kreme Donut) I went along to discover this place of unique hobbies and interests.&lt;br /&gt;&lt;br /&gt;To my surprise, and disappointment, there were only a handful of people dressed up as your friendly neighbourhood Klingon. This, at first, eased my concerns and as I began to walk around the stalls I realised that I actually feel at home here. I’m not an avid fan as some people but I certainly didn’t feel out of place, I mean a Nintendo Monopoly…who wouldn’t want that!? &lt;a href="http://1.bp.blogspot.com/_eI7LBPCtudo/R-JILIR8zEI/AAAAAAAAAA4/isXPzabJSYA/s1600-h/Half+page+advert+-+July+2007.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5179781877468023874" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_eI7LBPCtudo/R-JILIR8zEI/AAAAAAAAAA4/isXPzabJSYA/s200/Half+page+advert+-+July+2007.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Then one stall in particular caught my eye. Retro GT. The tables were covered in t-shirts and I immediately recognised the pictures as older classic gaming icons such as Pong. I got chatting to co-founder Gary (surname) asking him about his personal life in gaming and how it eventually became part of his business.&lt;br /&gt;&lt;br /&gt;“It was like an epiphony,” Gary tells me with a fond memory of the moment Retro GT was born. “Me and Lawrence (co-founder) were playing Street Fighter until about 3am and we both had to go to work the next morning and we were talking about how awesome it would be if we didn’t have to go work the next day.”&lt;br /&gt;&lt;br /&gt;Gary continues to tell me how he and Lawrence realised that actually they could be “their own bosses”. But how did t-shirts become part of the mix?&lt;br /&gt;&lt;br /&gt;“The t-shirt thing came about because we were both graphic designers at the time, I was working on websites and Lawrence was freelancing, and we thought we could design graphics and put them on t-shirts and sell them at Camden market.”&lt;br /&gt;&lt;br /&gt;Gary and Lawrence took around 300 t-shirts to Camden Market with hopes held high.&lt;br /&gt;&lt;br /&gt;“We went to Camden Market thinking we were going to come back rich. We didn’t make a great deal of money but we did get a lot of ideas.”&lt;br /&gt;&lt;br /&gt;Many of the business success stories we hear today begun with humble beginnings, cue Richard Branson. Laughing, Gary comments, “Yeah, I think the place you generally start is at the bottom.”&lt;br /&gt;&lt;br /&gt;“We went there (Camden) not knowing what people were going to want and we came back with a much better idea of what people were going to be interested in.”&lt;br /&gt;&lt;br /&gt;It’s fair to say that games clothing, specifically retro ones, is quite a niche market. However with the popularity of the interactive Nintendo Wii filtering it’s way into homes of many families, is it a growing niche?&lt;br /&gt;&lt;br /&gt;“Retro is really popular at the moment. Retro games are making a comeback. You’ve got software houses like Capcom and Taito putting their games onto services such as Xbox Live and on Virtual Console for the Wii…it’s becoming really popular at the moment.”&lt;br /&gt;&lt;br /&gt;Most of the people who have grown up with games from the 80’s and 90’s are now adults with disposable income of their own. This means many have bought into the retro games market for nostalgic purposes. Not only does this open a market to the original players of the games but also to their children who can access the content on their Xbox 360, Playstation 3 or Nintendo Wii.&lt;br /&gt;&lt;br /&gt;This inevitably leads to many businesses jumping on the bandwagon in order to grab a slice of the profits. The games industry is growing at an impeccable rate and there’s a lot to be had from an industry worth £15billion annually.&lt;br /&gt;&lt;br /&gt;Gary insists that although there are an increasing number of competitors, Retro GT stands out from among them, he says “Where we differ is a lot of people are just taking photos of old machines or direct screenshots of computer games and printing them on t-shirts, but because we’re graphic designers all our stuff is original. In that way it’s art in its own right.”&lt;br /&gt;&lt;br /&gt;I could see that both Gary and Lawrence were enthusiastic and passionate about their business venture stemming from their love of retro video games. I wanted to find out more about Gary’s love of video games and how it developed.&lt;br /&gt;&lt;br /&gt;“I was just a geek as a kid…I had no friends! I got my first computer when I was eight years old, it was a Spectrum 48k. I’m not sure, I’ve always been interested in games.”&lt;br /&gt;&lt;br /&gt;It would be easy to think that Gary followed suit with video games, buying into consoles like the Playstation as the industry progressed into ever more complicated games with many ‘wowing’ consumers with the graphics and not the gameplay, but Gary tells me that wasn’t the case.&lt;br /&gt;&lt;br /&gt;“I was playing games when I was younger and as games got better I ended up sticking with the older games.”&lt;br /&gt;&lt;br /&gt;Gary explained that even when consoles like the Playstation and Playstation Two came out, with the inevitable graphics overhaul games got as a result, he didn’t feel the urge to buy into it.&lt;br /&gt;&lt;br /&gt;“It wasn’t as appealing as the old stuff. Whereas before games were made by enthusiasts and they really had to think about the gameplay, now games are made by teams of up to 30 people.” He continues “…and it looks beautiful and are kind of cool games but I think they lost something from the old days where it was all about the playability because you couldn’t be wowed by the sound or graphics, it was all about how fun and addictive the game could be.”&lt;br /&gt;&lt;br /&gt;Having your own business doing what you love would appeal to many people, especially younger people who have grown up with the video games industry. How does Gary feel about combining work and play and does he have any advice for young people wanting to start their own business whether it be in games or another interest?&lt;br /&gt;&lt;br /&gt;“I always wanted to do something cool for a living and work for myself which basically combines my great love, which has always been computer games, and my talents which are graphic design and website design. Plus the fact I can get up when I want and I don’t have someone shouting at me to get stuff done. It’s the best of both worlds.”&lt;br /&gt;&lt;br /&gt;But Gary insisted that him and Lawrence don’t relax too much.&lt;br /&gt;“We work very hard to be fair. We’re making all of our t-shirts by hand so the more we sell the more work it is for us. It is a hard slog at the moment, but it always is when you’re starting up a business.”&lt;br /&gt;&lt;br /&gt;After asking Gary about students and career choices regarding setting up a business he insists University is a good thing.&lt;br /&gt;“Use University as a way to get contacts and to meet people who are interested in similar things to you because you’re all going out into the real world and, later in life, that will come very much in handy. Uni also allows you access to facilities and equipment that you might not have at home.”&lt;br /&gt;&lt;br /&gt;“If you’ve got an idea just do it. The only thing it takes to make money is the guts to try. It’s not easy and you’re going to have to work hard…there’s no reason to hold back.”&lt;br /&gt;&lt;br /&gt;As a last piece of advice Gary told me it’s best to work hard while you’re younger stating “Don’t go and get wrecked at 18. Do that when you’re 25 and rich!”&lt;br /&gt;&lt;br /&gt;Comical, but sound, advice from someone who has worked hard to get where they are in just two years.&lt;br /&gt;&lt;br /&gt;If you’re interested in Retro GT products, or you want to find helpful links related to gaming etc, then head over to www.retrogt.com &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-3711839906953015655?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/3711839906953015655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=3711839906953015655' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/3711839906953015655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/3711839906953015655'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/misspent-youth-isnt-such-bad-thing.html' title='A &apos;Misspent&apos; youth isn&apos;t such a bad thing after all!'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_eI7LBPCtudo/R-JILIR8zEI/AAAAAAAAAA4/isXPzabJSYA/s72-c/Half+page+advert+-+July+2007.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-2640671284255265140</id><published>2008-03-19T13:25:00.007Z</published><updated>2008-03-19T13:53:13.061Z</updated><title type='text'>Pro Wii-volution</title><content type='html'>&lt;span style="font-family:verdana;font-size:85%;"&gt;I couldn't resist. Everyone else and their dog seems to make a pun at some point and I felt Games Verdict was missing this aspect. So there you have it...Pro Wii-volution; get it? get it? aahh never mind.&lt;br /&gt;&lt;br /&gt;Pro Evo Wii is a tad behind it's console counterparts but it has just received one of it's first reviews online. The review comes from IGN US and, judging by the review, the game looks really promising: &lt;/span&gt;&lt;a href="http://uk.wii.ign.com/articles/860/860254p1.html"&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;http://uk.wii.ign.com/articles/860/860254p1.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;br /&gt;IGN gave it 8.6 overall but expect UK and european reviews to be higher given the love of the sport. Even so, that is a very good score along with comments such as "The first sports game on Wii to revolutionise the experience rather than dumb it down".&lt;br /&gt;&lt;br /&gt;I'm so glad that finally someone had bothered to take the time and sit down thinking properly about how to best implement the controls. It's ironic that Fifa 08 is awful and rushed on the Wii yet fluid, innovative and (arguably) better than Pro Evo on the 360 and PS3. Whereas Pro Evo has not advanced as much as Fifa did this year on the hi-def consoles, it has made a huge leap in terms of gameplay with the iteration on the Wii. The use of IR control seems obvious but Konami have done a great job. Being able to control more than one player simultaneously is brilliant. After all, that's how football works...a team effort rather than just one player steaming down the wing and scoring a seemingly impossible goal.&lt;br /&gt;&lt;br /&gt;I'm not sure how the multiplayer works other than online. That is if there is local multiplayer. Being able to see what your opponent is doing on screen in the same room would defeat the object of it. However, this game is released on the 28th March in the UK. I'm promptly selling my copy of Fifa 08 and getting Pro Evo. Expect a review soon after. Long live the Wii-volution! (sorry :D )&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/l8OqHi5w_ZI&amp;hl=en"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/l8OqHi5w_ZI&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-2640671284255265140?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/2640671284255265140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=2640671284255265140' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2640671284255265140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2640671284255265140'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/pro-wii-volution.html' title='Pro Wii-volution'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-3777674298078787132</id><published>2008-03-18T16:51:00.009Z</published><updated>2008-03-18T18:36:28.617Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='lego'/><category scheme='http://www.blogger.com/atom/ns#' term='play.com'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='play.com live'/><category scheme='http://www.blogger.com/atom/ns#' term='wembley'/><category scheme='http://www.blogger.com/atom/ns#' term='haze'/><category scheme='http://www.blogger.com/atom/ns#' term='gran turismo 5'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='halo'/><category scheme='http://www.blogger.com/atom/ns#' term='farcry 2'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><title type='text'>Play.com Live...Thoughts and Views</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_eI7LBPCtudo/R-ALDnB0xEI/AAAAAAAAAAo/zdSIm7ziNcM/s1600-h/play.com+live+040.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5179151728120218690" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" height="190" alt="" src="http://1.bp.blogspot.com/_eI7LBPCtudo/R-ALDnB0xEI/AAAAAAAAAAo/zdSIm7ziNcM/s320/play.com+live+040.jpg" width="277" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;After returning from a long day in London at the play.com live event I had a lot to think about. Working out which tube to get, trying to find Wembley, finding Wembley, then losing it again wondering how on earth can we lose sight of Wembley football stadium, having my food contents taken off of me, queuing for games, getting killed on Halo 3...you get the picture. But the one thing I thought about most was: Play.com Live - Was it a success?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;I'll just get straight to the point. It wasn't quite as big as I'd hoped nor were there enough previewable games. We were promised Ghostbusters (which we didn't get), LEGO Batman (which we didn't get), Iron Man (which we didn't get) plus some others. Some parts of the event weren't organised well. For instance there were actually three floors to the event and I think most people didn't realise this. Handy for us because it meant lots of play time in the 'over 18's' area. (Over 18 gaming area that is...nothing else). Perhaps play.com weren't expecting such a large turnout but it was pretty packed in the main atrium, but considering they arranged it in three months the event was functional.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Okay, so there's the negative points. Putting aside the fact that some games were missing, and most playable content had already been released, the event was thoroughly enjoyable. Here are some highlights on the day's best games:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Haze: It took me nearly all day to get some play time on this but I finally managed and what I saw was very promising indeed. Crisp and nice looking graphics, good design with a decent storyline as far as I can tell. The controls were very impressive; tight and responsive. Many of the other console FPS's I played that day were not so easily controlled. Should be a big hit.&lt;/span&gt; &lt;a href="http://3.bp.blogspot.com/_eI7LBPCtudo/R-ALEHB0xFI/AAAAAAAAAAw/M04BZGLg9mo/s1600-h/play.com+live+035.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5179151736710153298" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 228px; CURSOR: hand; HEIGHT: 177px" height="169" alt="" src="http://3.bp.blogspot.com/_eI7LBPCtudo/R-ALEHB0xFI/AAAAAAAAAAw/M04BZGLg9mo/s320/play.com+live+035.jpg" width="226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Halo 3: I know it's been out for ages but there were multiple 360's system linked to allow over 12 of us to play. Believe it or not I hadn't played Halo 3 multiplayer before then and it was brilliant. Well designed maps, plenty of weapons and vehicles plus lots and lots of killing. It was mainly me being killed because I was so awful at it - I guess being in a team of my own on snow terrain in a pink suit didn't help. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;COD4: I'm not sure what all the hype is about. I didn't think the game was as amazing as some made it out to be but nonetheless a very impressive game. Intelligent AI, realistic controls and military tactics with an adequate multiplayer mode. I wish all console FPS's had a standard and polish like this.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Rock Band: Now delayed until late May/June (does anyone actually know?) it was good to see it in action. I didn't play because I didn't feel like making a fool of myself in front of a crowd. But I did watch other people doing this. Very entertaining to watch and looks even better to play. It definitely seems to work best with friends (durr) but the single player mode seems pointless. If you're a larry don't bother with this game. Get Guitar Hero instead.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Gran Turismo 5: There were only five 'pods' to queue up for and boy were the queues long. There was no chance of getting on this but I stuck around to watch. This looks absolutely amazing. Seriously, the cars looked real, the shops lining the London race track looked photo realistic. I was blown away by the graphical realism of this. Of course, that doesn't mean the gameplay is great but if previous renditions are anything to go by then we shouldn't have any problems. Made me want to buy a PS3 there and then.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Farcry 2: This was only a promo but it was very impressive. A 50sqkm map to roam around with no loading times. Lovely graphics and AI was very intelligent. Realism was taken to a new level in terms of gameplay. This was only a demo from November 2007 so expect alot more in the coming months with a view to release in Autumn/Winter.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Summary: Overall a great day. Could have been bigger and better, but it's the first year so we forgive you play.com . We should be grateful someone has bothered to organise an event like this in UK after any other shows we used to have don't exist anymore. There are rumours of multiple events up and down the country but one thing is for sure there will be one in 2009. I hope it will be in a better location such as Wembley Arena, with more backing from developers and studios and far more input from Nintendo. A lowly four stands showing the latest casual games was not impressive. That aside, I'm really looking forward to next year. Keep it up play.com&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:85%;"&gt;Check some of the photos in the album. Obviously we weren't allowed to have any sort of recording of games during the event.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-3777674298078787132?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/3777674298078787132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=3777674298078787132' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/3777674298078787132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/3777674298078787132'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/playcom-livethoughts-and-views.html' title='Play.com Live...Thoughts and Views'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_eI7LBPCtudo/R-ALDnB0xEI/AAAAAAAAAAo/zdSIm7ziNcM/s72-c/play.com+live+040.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-1754101746855865182</id><published>2008-03-13T17:40:00.003Z</published><updated>2008-03-13T17:52:35.932Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='lego'/><category scheme='http://www.blogger.com/atom/ns#' term='play.com'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='play'/><category scheme='http://www.blogger.com/atom/ns#' term='tetris wii'/><category scheme='http://www.blogger.com/atom/ns#' term='play.com live'/><category scheme='http://www.blogger.com/atom/ns#' term='wembley'/><category scheme='http://www.blogger.com/atom/ns#' term='haze'/><category scheme='http://www.blogger.com/atom/ns#' term='aston martin'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>Play.com Live...here we come!</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;T&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;he Play.com Live event/festival is happening this weekend on Saturday 15th and Sunday 16th March at Wembley Stadium. The event hosts some of the best entertainment coming our way in 2008 onwards including: previews of the best games before they hit the shelves, live music from bands such as We are Scientists plus a whole host of memorabilia like the real Tom Baker from Dr. Who and the Aston Martin DBS. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Awesome stuff! Well, me and some friends have managed to get tickets for sunday. So, here at Games Verdict, we'll try and bring you news and previews of the best games and entertainment around; previews on games such as: Haze, Lego Indiana Jones, Star Wars: The Force Unleashed, Street Fighter 4, Army of Two, Rock Band (which is delayed errgen), SEGA Superstars Tennis, Ghostbusters, three different Final Fantasy Games and loads more. Phew!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;It's set to be a great day. We'll try and get as much stuff on here as possible, perhaps focusing on a couple of games. There will definitely be photos so make sure you check back in soon.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-1754101746855865182?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/1754101746855865182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=1754101746855865182' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/1754101746855865182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/1754101746855865182'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/playcom-livehere-we-come.html' title='Play.com Live...here we come!'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-5892473425149662670</id><published>2008-03-11T17:04:00.005Z</published><updated>2008-03-11T17:48:37.173Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='infra-red'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='developer'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='tetris wii'/><category scheme='http://www.blogger.com/atom/ns#' term='tetris'/><category scheme='http://www.blogger.com/atom/ns#' term='motion control'/><category scheme='http://www.blogger.com/atom/ns#' term='wii ware'/><category scheme='http://www.blogger.com/atom/ns#' term='wii points'/><title type='text'>Wii Ware Tetris</title><content type='html'>&lt;span style="font-family:verdana;font-size:85%;"&gt;A version of iconic game Tetris will make it's way to the Wii Ware service, it has been announced. The game will include online capabilities for battling opponents. It's likely the Wii's Infra Red (IR) functionality will be used as an on-screen pointer as well as some motion based controls being implemented.&lt;br /&gt;&lt;br /&gt;For those than don't know, Wii Ware is a service that allows users to purchase and download games from a variety of developers. It allows smaller businesses to develop games for the service with relatively low risk as well as more established franchises having a presence. Downloadable games cost 'Wii points' much like buying anything from the Wii shop. A number of games have been named for Wii Ware as well as plenty on the way. Japan is set to have the service operational this month with other regions to follow.&lt;br /&gt;&lt;br /&gt;I think the Wii Ware service is a great idea. Finally, something slightly more worthwhile other than a voting channel. As smaller developers are in on the whole thing, expect some quirky, innovative games to be released. As for Tetris, it's good that such a world-renowned game will be on Wii with new additions as well. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-5892473425149662670?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/5892473425149662670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=5892473425149662670' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/5892473425149662670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/5892473425149662670'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/wii-ware-tetris.html' title='Wii Ware Tetris'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-186418596760475116</id><published>2008-03-10T14:51:00.006Z</published><updated>2008-03-10T18:34:29.823Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='price cut'/><category scheme='http://www.blogger.com/atom/ns#' term='sony'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='elite'/><category scheme='http://www.blogger.com/atom/ns#' term='arcade pack'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='price'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation 3'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>Nothing to do on Friday? Buy a 360!</title><content type='html'>&lt;a href="http://www.central-game.com/redac/images/unex360_gc.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand" alt="" src="http://www.central-game.com/redac/images/unex360_gc.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;You might be wondering why anyone would suggest buying an Xbox 360 this friday as opposed to any other day. Well, from this friday (March 14th) the UK Xbox 360 price will be cut by £40. This brings the retail price all the way down to £159.99! That makes it the cheapest next-gen console...for the Arcade pack anyway.&lt;br /&gt;&lt;br /&gt;It is a further attempt by Microsoft to expand it's market to new consumers. Last year the Arcade pack was released to broaden the console's appeal.&lt;br /&gt;&lt;br /&gt;If you're looking to buy the Premium pack or the 360 Elite then don't worry because those prices have also been cut. The Premium pack is now £199, while the Elite is priced at £259.99, saving you £40.&lt;br /&gt;&lt;br /&gt;A clever move by Microsoft in my opinion. It certainly takes the shine off any attention Sony might be getting whilst putting it in direct competition with the Nintendo Wii pricewise. I doubt Sony or Nintendo will cut the price of their console's any time soon but this move by Microsoft may force them to do so earlier than expected.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-186418596760475116?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/186418596760475116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=186418596760475116' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/186418596760475116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/186418596760475116'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/nothing-to-do-on-friday-buy-360.html' title='Nothing to do on Friday? Buy a 360!'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-2525803431145099239</id><published>2008-03-07T17:22:00.005Z</published><updated>2008-03-07T19:08:23.794Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='HD'/><category scheme='http://www.blogger.com/atom/ns#' term='blu ray'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='external'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='drive'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='DVD'/><title type='text'>Sony and Microsoft have a 'chat'</title><content type='html'>&lt;span style="font-family:verdana;font-size:85%;"&gt;It was reported in the Financial Times that Microsoft are 'in talks' with Sony about developing a blu-ray drive for the Xbox 360. Microsoft have stated on multiple occasions that they would consider developing a blu-ray drive for the console if HD-DVD failed; so this comes as no surprise.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;It's likely if a blu-ray drive was developed it would be an external drive. This is quite a big step for Sony. Yes, it would put blu-ray in the hands of many more consumers worldwide but the PS3 is also losing one of it's main advantages over rival consoles. It should be very interesting to see how this plays out.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-2525803431145099239?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/2525803431145099239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=2525803431145099239' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2525803431145099239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/2525803431145099239'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/sony-and-microsoft-have-chat.html' title='Sony and Microsoft have a &apos;chat&apos;'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-3175766809731284361</id><published>2008-03-07T17:19:00.005Z</published><updated>2008-03-07T17:22:43.138Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Band'/><category scheme='http://www.blogger.com/atom/ns#' term='UK'/><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='GH'/><category scheme='http://www.blogger.com/atom/ns#' term='guitar hero'/><category scheme='http://www.blogger.com/atom/ns#' term='guitar'/><category scheme='http://www.blogger.com/atom/ns#' term='Rock'/><category scheme='http://www.blogger.com/atom/ns#' term='harmonix'/><category scheme='http://www.blogger.com/atom/ns#' term='delay'/><category scheme='http://www.blogger.com/atom/ns#' term='release date'/><title type='text'>Rock Band Delayed</title><content type='html'>&lt;span style="font-size:85%;"&gt;The UK release date of Rock Band has been delayed. It's rumoured the game will now release on the 21st March 2008 (but considering the previous delays I wouldn't bet on it.)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Unfortunately this means a review and video of the set up will also be delayed. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-3175766809731284361?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/3175766809731284361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=3175766809731284361' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/3175766809731284361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/3175766809731284361'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/rock-band-delayed.html' title='Rock Band Delayed'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-8120209087807448875</id><published>2008-03-06T18:43:00.007Z</published><updated>2008-03-06T18:55:33.806Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='volition'/><category scheme='http://www.blogger.com/atom/ns#' term='red faction'/><category scheme='http://www.blogger.com/atom/ns#' term='THQ'/><category scheme='http://www.blogger.com/atom/ns#' term='faction'/><category scheme='http://www.blogger.com/atom/ns#' term='red faction 3'/><category scheme='http://www.blogger.com/atom/ns#' term='guerilla'/><category scheme='http://www.blogger.com/atom/ns#' term='red'/><title type='text'>Red Faction: Guerilla</title><content type='html'>&lt;span style="font-family:verdana;font-size:85%;"&gt;Incase you don’t already know THQ announced that a third Red Faction game was in development a while back. It was confirmed in February that it would be called Red Faction: Guerilla. The aim is to release the game by Q1 2009.&lt;br /&gt;&lt;br /&gt;Red Faction’s previous outings were great games with fast-paced action, great weapons and ,best of all, destructible environments. However, the third installment will not just be a prettier version of the last two but is infact stepping out in a new direction. Red Faction:Guerilla will be a ‘third person, open-world shooter’. This opens up a whole world of opportunities regarding the storyline and the destructible environments. The game is set 50 years after the first Red Faction and you take the role of an insurgent new to the Red Faction group. As before, you’re battling for liberation from the ‘Earth Defence Force’.&lt;br /&gt;&lt;br /&gt;The press release states that the best elements from the series remain while new elements are introduced: &lt;em&gt;“Red Faction: Guerrilla expands the signature destruction elements of the series and pushes the boundaries of next-gen gaming on a massive, terra-formed Mars where gamers can literally tear down the enemy EDF presence brick by brick,” said Mike Kulas, president of Volition, Inc. ”With a new 3rd person perspective, a full cover system that allows for guerrilla style tactics and a diverse planet to explore we’re excited to revitalize the gripping world of Red Faction for high-definition platforms.”&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I’m really looking forward to this game. I thought Red faction ll was great and I especially enjoyed the multiplayer. The third person, open-world aspect should be interesting. It can be very difficult to pull off a game like that but I really hope they do. It’s a great franchise and, although 2009 seems a long way off, it should be worth the wait.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-8120209087807448875?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/8120209087807448875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=8120209087807448875' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/8120209087807448875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/8120209087807448875'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/red-faction-guerilla.html' title='Red Faction: Guerilla'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6809887210105056707.post-5102923693950784233</id><published>2008-03-06T17:02:00.008Z</published><updated>2008-03-06T17:39:41.031Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Band'/><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='first post'/><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='Rock'/><title type='text'>First Post and Rock Band</title><content type='html'>&lt;div align="left"&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Hi and welcome to &lt;em&gt;Games Verdict&lt;/em&gt;!&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family:verdana;"&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt;Here I will try and keep you updated on the latest in the gaming world with news, reviews and features. The main aim with this site/blog is to keep the reviews simple and honest. Many of the reviews I read seem endless and ongoing. So I'll keep things simple.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family:verdana;"&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt;Hopefully as time goes on I'll get more review copies and more exclusive news so be sure to check back regularly!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:verdana;"&gt;&lt;p align="left"&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;div align="left"&gt;&lt;span style="font-size:85%;"&gt;Rock Band is released in the UK tomorrow (6th March, Friday) and I can't wait to have a go. Me and some friends will be rocking together and I will post a review in the next couple of days as well as a video to show you exactly what you're getting out of the box.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6809887210105056707-5102923693950784233?l=gamesverdict.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesverdict.blogspot.com/feeds/5102923693950784233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6809887210105056707&amp;postID=5102923693950784233' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/5102923693950784233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6809887210105056707/posts/default/5102923693950784233'/><link rel='alternate' type='text/html' href='http://gamesverdict.blogspot.com/2008/03/first-post-and-rock-band.html' title='First Post and Rock Band'/><author><name>Danny</name><uri>http://www.blogger.com/profile/00539399154186650254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
